More from Optics & Light
Other simulators in this category — or see all 44.
Fermat's Principle
OPL = n₁AP+n₂PB vs hit point; minimum = Snell path.
Chromatic Aberration
Cauchy n(λ); thin-lens f(λ); paraxial rays R/G/B.
Diffraction
Single and double slit with interference patterns.
Color Mixing
Additive (RGB) and subtractive (CMY) interactive color mixing.
Polarization (Malus)
Two polarizers. Rotate θ, see I = I₁ cos²θ and extinction.
Birefringence (Calcite sketch)
Two scalar Snell paths for n_o and n_e — double refraction cartoon (not full optic-axis walk-off).