More from Optics & Light
Other simulators in this category — or see all 44.
Birefringence (Calcite sketch)
Two scalar Snell paths for n_o and n_e — double refraction cartoon (not full optic-axis walk-off).
Holography (Recording principle)
Toy 2D interference |E_ref + E_obj|²: fringes encode phase; readout diffraction not simulated.
Eye: Myopia & Hyperopia
Reduced eye + glasses; retina blur cue; presets and suggested ΔP.
Fresnel vs Fraunhofer
Slit diffraction: N = a²/(λL); Cornu spiral; Fresnel integral vs sinc².
Three Polarizers (paradox)
P₁–P₂–P₃ Malus chain; crossed P₁⊥P₃ plus P₂ at 45° lets light through.
Airy Disk & Rayleigh Limit
Circular aperture Fraunhofer pattern; first dark ring; two-point resolution.