Related simulators
Continue with similar topics in this category — or all 48 in Engineering.
Logic Gate Simulator
AND, OR, NOT, NAND, XOR. Drag, drop, connect, see output.
RRT Path Planner (grid)
Same 40×28 wall map as A*: random samples, nearest-neighbor steer, goal bias, collision-checked edges; grow an RRT and compare summary stats with one-click Manhattan A* baseline.
Finite State Machine
Traffic-light Moore machine: timed green–yellow–red cycle or manual step; state graph.
Maze Generators + A* (Grid)
Perfect mazes on the same 40×28 cell lattice as the pathfinding lab: recursive backtracker, Wilson, Eller, or randomized Prim; then solve with Manhattan A* (4-neighbors). Paint walls or erase passages and move S/G.
A* / Dijkstra Pathfinding (Grid)
Interactive 40×28 grid pathfinder: A* (f=g+h), Dijkstra, or greedy best-first; Manhattan / octile / Euclidean heuristics, 4- vs 8-connectivity, paint walls + weighted cells, watch open / closed sets expand.
Beam Deflection: Unit Load Method
Simply supported Euler-Bernoulli beam with point load P and UDL w: closed-form deflection vs virtual-work unit-load integral.