Retina & Diffraction Order-of-Magnitude

This interactive simulator explores Retina & Diffraction in Optics & Light. Order-of-magnitude θ ~ λ/D and cone spacing scale. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.

Who it's for: Suited to beginners and first exposure to the topic. Typical context: Optics & Light.

Key terms

  • retina
  • diffraction
  • retina diffraction limit
  • optics
  • light

At bright daylight with a ~3 mm pupil and green light, diffraction-limited angular resolution is on the order of 46 — comparable in order of magnitude to cone spacing on the fovea for some assumptions.

How it works

Explains why resolution is finite even with “perfect” optics: wave optics sets a floor; photoreceptor pitch sets another sampling limit.