Reflection
This interactive simulator explores Reflection in Optics & Light. Flat, concave, and convex mirrors with auto-drawn ray diagrams. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.
Who it's for: Suited to beginners and first exposure to the topic. Typical context: Optics & Light.
Key terms
- reflection
- optics
- light
How it works
Geometric reflection: angle of incidence equals angle of reflection (measured from the surface normal). Plane mirrors give a left–right reversed virtual image. Concave and convex spherical mirrors are drawn with paraxial principal rays and focal point F at half the radius of curvature.
Key equations
More from Optics & Light
Other simulators in this category — or see all 31.
Refraction
Light crossing boundaries. Snell's law with angle measurements.
Total Internal Reflection
Find the critical angle. Fiber optics analogy.
Lens Simulator
Converging and diverging lenses with ray diagrams and image formation.
Simple Eye (Thin Lens)
P_total = P_eye + P_glasses; 1/v = P − 1/u vs retina; blur cue.
Thin Lens Equation
Hyperbola d_i(d_o), pole at d_o = f, schematic + 1/d check.
Prism & Dispersion
White light through a prism creating a rainbow spectrum.