Simple Eye (Thin Lens)

This interactive simulator explores Simple Eye (Thin Lens) in Optics & Light. P_total = P_eye + P_glasses; 1/v = P − 1/u vs retina; blur cue. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.

Who it's for: Suited to beginners and first exposure to the topic. Typical context: Optics & Light.

Key terms

  • simple
  • eye
  • thin
  • lens
  • simple eye model
  • optics
  • light

How it works

**Coaxial thin-lens** cartoon: **1/v = P_total − 1/u** with **P_total = P_eye + P_glasses** (same **vertex**, **paraxial**). **Accommodation** is mimicked by **P_eye**; **myopia/hyperopia** crudely by shifting **P_eye** or adding **glasses**. **Retina** sits at fixed **v_retina**; when **computed v** matches, the **spot** is **tight** — otherwise a **wider** **blob** hints at **defocus** (not wave optics).

Key equations

1/v = P_total − 1/u · P_total = P_eye + P_glasses