Slide to Stop

This interactive simulator explores Slide to Stop in Classical Mechanics. Initial velocity on a rough table: constant μ_k g decel, time and distance to rest. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.

Who it's for: Suited to beginners and first exposure to the topic. Typical context: Classical Mechanics.

Key terms

  • slide
  • stop
  • slide to stop
  • mechanics
  • classical

Live graphs

How it works

Give a block an initial speed on a rough horizontal table with no other horizontal forces. Kinetic friction provides a constant deceleration magnitude μ_k g, so the time and distance to stop follow from constant-acceleration kinematics. Doubling the mass doubles the friction force but also doubles the inertia, leaving the acceleration unchanged.

Key equations

a = −sign(v) μ_k g  ·  t_stop = |v₀| / (μ_k g)
d_stop = v₀² / (2 μ_k g)  (one direction)