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Home/Classical Mechanics/Slide to Stop

Slide to Stop

Initial velocity on a rough table: constant μ_k g decel, time and distance to rest.

Initial motion & surface

6 m/s
0.35
12 kg
9.81 m/s²

On a horizontal surface, N = mg, so |a| = μ_k g — stopping time and distance do not depend on mass. The mass slider only changes the friction force arrow scale for intuition.

Shortcuts

  • •Space or Enter — launch
  • •R — reset

Measured values

Theory: stop time |v₀|/(μ_k g)1.7475s
Theory: stop distance v₀²/(2μ_k g)5.2425m
Friction force |f_k| = μ_k m g41.20N
v0.0000m/s
x0.0000m
t0.000s

Live graphs

About this model

Imagine sliding a book across a table. It starts with a certain speed and eventually grinds to a halt. This simulator explores that everyday motion by modeling an object sliding on a horizontal surface with friction. The core principle is Newton's second law: the net force acting on the object determines its acceleration. Here, the only horizontal force is kinetic (sliding) friction, which opposes the motion. The force of kinetic friction is given by F_k = μ_k * N, where μ_k is the coefficient of kinetic friction and N is the normal force. On a level surface, the normal force equals the object's weight, mg. Therefore, the frictional force is F_k = μ_k * m * g. Since this is the net force, the resulting acceleration (which is actually a deceleration) is a = -F_k / m = -μ_k * g. Crucially, the mass cancels out, meaning the deceleration depends only on the friction coefficient and gravity. With this constant deceleration, the object undergoes uniformly accelerated motion. The simulator allows you to set the initial velocity (v0) and the coefficient of kinetic friction (μ_k). It then calculates the time to stop using v = v0 + a*t (setting v=0), yielding t_stop = v0 / (μ_k * g). It also calculates the stopping distance using v^2 = v0^2 + 2*a*d, yielding d_stop = v0^2 / (2 * μ_k * g). Key simplifications include a constant μ_k, a perfectly horizontal surface, and the neglect of other forces like air resistance. By interacting, students solidify their understanding of Newton's laws, kinetic friction, and the kinematics of constant acceleration, seeing directly how initial speed and friction coefficient affect stopping time and distance.

Who it's for: High school and introductory college physics students learning Newtonian mechanics, specifically Newton's second law, friction, and kinematic equations for constant acceleration.

Key terms

  • Kinetic Friction
  • Coefficient of Friction (μ_k)
  • Newton's Second Law
  • Constant Acceleration
  • Deceleration
  • Kinematics
  • Stopping Distance
  • Normal Force

How it works

Give a block an initial speed on a rough horizontal table with no other horizontal forces. Kinetic friction provides a constant deceleration magnitude μ_k g, so the time and distance to stop follow from constant-acceleration kinematics. Doubling the mass doubles the friction force but also doubles the inertia, leaving the acceleration unchanged.

Key equations

a = −sign(v) μ_k g · t_stop = |v₀| / (μ_k g)
d_stop = v₀² / (2 μ_k g) (one direction)

Frequently asked questions

Why does the mass of the object not affect the stopping time or distance in this model?
Mass cancels out in the equations because the frictional force is proportional to mass (F_k = μ_k * m * g), and acceleration is force divided by mass (a = F_k/m). The resulting deceleration, a = -μ_k * g, is independent of mass. Therefore, for the same initial speed and surface, a heavy crate and a light book slide to a stop in the same distance and time.
Is the coefficient of kinetic friction always constant for a given surface?
In this simplified model, we assume μ_k is constant. In reality, it can depend on factors like sliding speed, temperature, and surface wear. However, for many common materials at moderate speeds, treating μ_k as constant is a reasonable approximation that yields accurate predictions for introductory physics.
How is this related to car braking distances?
The principle is identical: braking creates a frictional force between tires and road that decelerates the car. The stopping distance formula d = v0^2 / (2 * μ * g) shows why speed is so critical—doubling speed quadruples the stopping distance. Real braking systems are more complex, but this core physics explains the fundamental relationship.
What does the negative sign in the acceleration (a = -μ_k * g) mean?
The negative sign indicates that the acceleration vector points opposite to the direction of motion. Since the object is sliding forward, friction pulls it backward, causing it to slow down. This is deceleration. In kinematics, we use the sign to keep track of direction relative to our chosen coordinate system.