1D Collisions
This interactive simulator explores 1D Collisions in Classical Mechanics. Elastic and inelastic collisions with momentum and energy tracking. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.
Who it's for: Suited to beginners and first exposure to the topic. Typical context: Classical Mechanics.
Key terms
- collisions
- 1d collisions
- mechanics
- classical
How it works
One-dimensional collision with coefficient of restitution e: relative speed after along the line of centers is −e times the relative speed before. e = 1 elastic, e = 0 perfectly inelastic (sticking). Momentum is conserved if no external impulse.
Key equations
More from Classical Mechanics
Other simulators in this category — or see all 63.
2D Collisions
Billiard-ball style collisions with adjustable angles.
Torque & Balance
Beam on a fulcrum. Place weights to balance or tip.
Lever Classes
1st / 2nd / 3rd class: arms, τ about fulcrum, MA vs Torque & Balance.
Blocks & Tackle
n supporting strands, same rope tension T, ideal MA = n, F = T.
Simple Pendulum
Adjust length, mass, and gravity. Observe period and damping effects.
Conical Pendulum
Steady cone: ω(θ,L), T and mg vectors, T_rev vs simple-pendulum T₀.