Related simulators
Continue with similar topics in this category — or all 37 in Waves & Sound.
Tsunami & Shallow Water (1D)
Linear η,u on H(x): c = √(gH) drops over shelf; Gaussian uplift impulse.
Water Wave Dispersion ω(k)
Shallow k√(gh), deep √(gk), full tanh(kh) — three curves.
Hearing & Loudness (sketch)
Qualitative threshold vs frequency; compare to equal-loudness ideas.
Larsen Effect (Feedback Loop)
Mic + speaker + delay: loop gain and saturation in a toy discrete feedback model.
Tide Constituents & Beats
M2/S2/K1/O1 harmonic superposition, spring-neap beat cycle, diurnal inequality, and an amphidromic phase cartoon.
Kelvin Ship Wake (Cusp Angle)
Deep-water wake V: arms at arcsin(1/3) ≈ 19.47° each side of the track (idealized).