More from Waves & Sound
Other simulators in this category — or see all 37.
Kelvin Ship Wake (Cusp Angle)
Deep-water wake V: arms at arcsin(1/3) ≈ 19.47° each side of the track (idealized).
KdV Solitons (Exact)
u_t + 6uu_x + u_xxx = 0; Hirota two-soliton collision or one sech² pulse.
Wave on a String
Shake one end, adjust frequency and amplitude. Standing waves and reflections.
Transverse vs Longitudinal
Side-by-side comparison of wave types with particle motion.
Wave Interference
Two sources creating constructive and destructive patterns. 2D ripple tank.
Standing Waves
Find harmonics on a string. Nodes and antinodes highlighted.