More from Waves & Sound
Other simulators in this category — or see all 37.
Water Wave Dispersion ω(k)
Shallow k√(gh), deep √(gk), full tanh(kh) — three curves.
Tsunami & Shallow Water (1D)
Linear η,u on H(x): c = √(gH) drops over shelf; Gaussian uplift impulse.
Storm Surge Bathtub + Wind Setup
Inverse barometer pressure setup plus wind stress τL/(ρgH) over a shelf; coastal water level and tide timing toy.
Tide Constituents & Beats
M2/S2/K1/O1 harmonic superposition, spring-neap beat cycle, diurnal inequality, and an amphidromic phase cartoon.
Kelvin Ship Wake (Cusp Angle)
Deep-water wake V: arms at arcsin(1/3) ≈ 19.47° each side of the track (idealized).
KdV Solitons (Exact)
u_t + 6uu_x + u_xxx = 0; Hirota two-soliton collision or one sech² pulse.