- Why does the shallow water wave speed not depend on wavelength?
- In the shallow water limit, the vertical fluid motion is constrained by the bottom. This constraint makes the restoring force of gravity effectively independent of wavelength for long waves, resulting in a non-dispersive system. All long waves propagate at the same phase speed, c = √(gh), similar to sound waves in air. This is why tsunamis, which are shallow-water waves in the deep ocean, travel as a coherent wave train over vast distances.
- What does the 'full solution' curve represent, and when do I need to use it?
- The full solution, ω² = gk tanh(kh), is the exact dispersion relation from linear wave theory for a constant depth h. You must use it for intermediate depths, where the water depth is comparable to the wavelength (neither very large nor very small compared to it). This is the regime for most ocean waves on continental shelves or in coastal regions. The simulator shows how the full curve smoothly transitions between the deep- and shallow-water asymptotes.
- How is the group velocity related to this graph?
- The group velocity, which governs the speed of a wave packet's energy, is the slope of the dispersion relation: c_g = dω/dk. On the ω(k) plot, this is the derivative at a point. In deep water, c_g is half the phase velocity. In shallow water, the linear relationship means the slope is constant and equal to the phase velocity, so c_g = c_p = √(gh). The changing slope of the full solution shows how the group velocity varies in intermediate depths.
- Does this model apply to ripples from a raindrop or capillary waves?
- No, this model neglects surface tension, which is the dominant restoring force for very short wavelengths (typically less than a few centimeters). For such capillary waves, the dispersion relation includes an additional term proportional to k³. This simulator is specifically for gravity-driven waves, which include most ocean swells, tsunamis, and common water waves.