PhysSandbox
Classical MechanicsWaves & SoundElectricity & MagnetismOptics & LightGravity & OrbitsLabs
🌙Astronomy & The Sky🌡️Thermodynamics🌍Biophysics, Fluids & Geoscience📐Math Visualization🔧Engineering🧪Chemistry

More from Optics & Light

Other simulators in this category — or see all 44.

View category →
NewUniversity / research

Fresnel vs Fraunhofer

Slit diffraction: N = a²/(λL); Cornu spiral; Fresnel integral vs sinc².

Launch Simulator
NewSchool

Three Polarizers (paradox)

P₁–P₂–P₃ Malus chain; crossed P₁⊥P₃ plus P₂ at 45° lets light through.

Launch Simulator
NewSchool

Airy Disk & Rayleigh Limit

Circular aperture Fraunhofer pattern; first dark ring; two-point resolution.

Launch Simulator
NewSchool

Optical Bench (sandbox)

Up to 4 elements: thin lenses, vertical mirrors, wedge δ; paraxial ray trace.

Launch Simulator
NewSchool

Telescope & Microscope (2 lenses)

Kepler / Galileo / microscope presets; paraxial rays, M, f_obj/f_eye hint.

Launch Simulator
NewSchool

Whispering Gallery (Rays)

Circular mirror: shallow chords refocus acoustic energy opposite the source (geometric optics).

Launch Simulator
PhysSandbox

Interactive physics, chemistry, and engineering simulators for students, teachers, and curious minds.

Physics

  • Classical Mechanics
  • Waves & Sound
  • Electricity & Magnetism

Science

  • Optics & Light
  • Gravity & Orbits
  • Astronomy & The Sky

More

  • Thermodynamics
  • Biophysics, Fluids & Geoscience
  • Math Visualization
  • Engineering
  • Chemistry

© 2026 PhysSandbox. Free interactive science simulators.

PrivacyTermsContact
Home/Optics & Light/Eye: Myopia & Hyperopia

Eye: Myopia & Hyperopia

A one-lens reduced eye uses the thin-lens equation 1/v = P_eye + P_glasses − 1/u with the retina at fixed v_retina. Myopia corresponds to too much refractive power (or an effectively long axial length): for distant objects the image forms in front of the retina (v < v_retina). Hyperopia corresponds to too little power: the image would lie behind the retina (v > v_retina) for distant light. Spherical corrective lenses add paraxial power at the spectacle plane in this toy model. The “E” uses canvas blur as a qualitative defocus indicator, not point-spread optics.

Who it's for: Pairs with Simple Eye Model; good before discussing astigmatism and accommodation limits.

Key terms

  • myopia
  • hyperopia
  • refractive power
  • corrective lens
  • reduced eye

Refractive errors (thin-lens eye)

6 m
0.52 1/sim
0 1/sim

Myopia: eye too strong or axial length long — image in front of the retina for distant objects (v < v_retina). Hyperopia: eye too weak — image behind the retina (v > v_retina). Glasses add ΔP at the same vertex as the simple-eye model. For a distant emmetrope in these units, P ≈ 1/v_retina ≈ 0.4255.

Shortcuts

  • •Use “Suggest correction” for distant object; near vision needs more accommodation in real eyes

Measured values

P total0.5200 1/sim
Image distance v2.830 sim
Defocus |v − v_ret|0.480
Trendmyopia tendency (image short)

How it works

Same paraxial reduced eye as Simple Eye Model: 1/v = P_eye + P_glasses − 1/u with fixed retina at v_retina = 2.35 (sim units). Myopia (too much P_eye or effectively long axis): distant objects form in front of the retina (v too small). Hyperopia: v too large — the focus would lie behind the retina. Corrective lenses shift P_total; diverging (negative ΔP) helps myopia, converging helps hyperopia. The E on the retina uses blur as a crude defocus cue — not wave optics.

Key equations

1/v = P_eye + ΔP − 1/u
Distant (u → ∞): need P_eye + ΔP ≈ 1/v_retina for sharp retina image

Frequently asked questions

Why doesn’t “Suggest correction” fix near objects too?
Real eyes accommodate (change P_eye) for near vision. This page keeps P_eye fixed except via presets and glasses — it is a teaching cartoon, not a clinical refraction.
Are diopters shown?
Powers are in the same abstract 1/sim units as Simple Eye Model. Relate to diopters only after choosing a physical scale for the reduced eye length.