More from Optics & Light
Other simulators in this category — or see all 44.
Fresnel vs Fraunhofer
Slit diffraction: N = a²/(λL); Cornu spiral; Fresnel integral vs sinc².
Three Polarizers (paradox)
P₁–P₂–P₃ Malus chain; crossed P₁⊥P₃ plus P₂ at 45° lets light through.
Airy Disk & Rayleigh Limit
Circular aperture Fraunhofer pattern; first dark ring; two-point resolution.
Optical Bench (sandbox)
Up to 4 elements: thin lenses, vertical mirrors, wedge δ; paraxial ray trace.
Telescope & Microscope (2 lenses)
Kepler / Galileo / microscope presets; paraxial rays, M, f_obj/f_eye hint.
Whispering Gallery (Rays)
Circular mirror: shallow chords refocus acoustic energy opposite the source (geometric optics).