Torque & Balance
This interactive simulator explores Torque & Balance in Classical Mechanics. Beam on a fulcrum. Place weights to balance or tip. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.
Who it's for: Suited to beginners and first exposure to the topic. Typical context: Classical Mechanics.
Key terms
- torque
- balance
- torque balance
- mechanics
- classical
How it works
Static torques from point loads and a uniform beam’s weight about a chosen pivot. When the net torque is zero, the beam is in rotational equilibrium (ignoring support forces that cancel weight).
Key equations
Positive τ (by convention here) tends to rotate the beam one way; the canvas tilt is exaggerated for visibility only.
More from Classical Mechanics
Other simulators in this category — or see all 63.
Lever Classes
1st / 2nd / 3rd class: arms, τ about fulcrum, MA vs Torque & Balance.
Blocks & Tackle
n supporting strands, same rope tension T, ideal MA = n, F = T.
Simple Pendulum
Adjust length, mass, and gravity. Observe period and damping effects.
Conical Pendulum
Steady cone: ω(θ,L), T and mg vectors, T_rev vs simple-pendulum T₀.
Physical Pendulum (Rod)
Thin uniform rod: pivot along L, I and T(δ), equivalent length L_eq.
Pendulum Collision
Two bobs: hit along normal, e elastic; θ¨ between hits vs 1D collisions.