Circular Motion
This interactive simulator explores Circular Motion in Classical Mechanics. Object on a string with centripetal acceleration and force vectors. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.
Who it's for: Best once you already know the basic definitions and want to build intuition. Typical context: Classical Mechanics.
Key terms
- circular
- motion
- circular motion
- mechanics
- classical
Live graphs
How it works
In uniform circular motion the speed is constant but the velocity vector turns, so there is a centripetal acceleration toward the center of the circle: a = ω²r = v²/r. The net force required is F = ma, pointing in the same direction as the acceleration (inward). Tension, gravity, or normal force can provide this in real setups.
Key equations
More from Classical Mechanics
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Friction Simulator
Static vs kinetic friction with adjustable coefficient.
Slide to Stop
Initial velocity on a rough table: constant μ_k g decel, time and distance to rest.