Multistage Rocket (Tsiolkovsky)
The ideal rocket equation gives Δv = v_e ln(m_i/m_f) for each propellant burn. In a serial multistage vehicle, each stage’s burn starts with the mass of the payload plus all stages not yet discarded, and ends after that stage’s propellant is depleted. Summing Δv across burns gives the total characteristic velocity increment. A single-stage rocket with the same total propellant and dry mass must accelerate the entire dry structure for the whole burn, so less propellant mass is ejected from the perspective of final payload speed — staging jettisons dead tank mass early.
Who it's for: Rocket equation after escape velocity; pairs with Oberth effect and Hohmann transfer.
Key terms
- Tsiolkovsky rocket equation
- staging
- specific impulse
- mass ratio
Live graphs
How it works
**Tsiolkovsky rocket equation** for each burn: **Δv = v_e ln(m_i / m_f)**, with **m_i** the mass **before** that stage’s burn and **m_f** immediately **after** propellant in that stage is exhausted (empty tanks of earlier stages already **jettisoned**). **Summing** stages gives total **Δv**; **dropping dry mass** early lets later burns push a **lighter** stack. The **single-stage** comparison burns the **same total propellant** and carries the **same total dry mass** as one vehicle — **no staging** — so **dead mass** is carried longer and **Δv** is **lower** for the same **v_e**.
Key equations
Frequently asked questions
- Why is the single-stage Δv lower?
- The comparison burns the same propellant mass with the same exhaust speed, but the single vehicle carries all dry mass until the end of the burn. Staging removes empty structure earlier, so later burns push a smaller mass.
- Are gravity losses included?
- No — this is the vacuum, no-drag, instantaneous-burn idealization.
More from Gravity & Orbits
Other simulators in this category — or see all 17.
Orbital Debris & Kessler (toy)
LEO shell: n = N/V, collision rate ∝ N²; optional fragment cascade.
Gravity-Assist Fly-By
Planet frame |u_out|=|u_in| rotated by δ; star frame v = V + u — Δ|v| from moving planet.
Orbit Simulator
Launch satellites. Achieve circular, elliptical orbits, or escape.
Solar System
Interactive scaled model with time controls and orbital data.
Gravity Sandbox
Place masses and watch N-body gravitational interactions unfold.
Kepler's Laws
Elliptical orbits with equal-area sweeps visualized.