Hearing & Loudness (sketch)

This interactive simulator explores Hearing & Loudness (sketch) in Waves & Sound. Qualitative threshold vs frequency; compare to equal-loudness ideas. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.

Who it's for: Suited to beginners and first exposure to the topic. Typical context: Waves & Sound.

Key terms

  • hearing
  • loudness
  • sketch
  • hearing threshold
  • waves
  • sound

How it works

We hear weak highs and lows poorly at low SPL; loudness meters use frequency weighting (A/C) to mimic this behavior in noise standards.