PhysSandbox
Classical MechanicsWaves & SoundElectricity & MagnetismOptics & LightGravity & OrbitsLabs
🌙Astronomy & The Sky🌡️Thermodynamics🌍Biophysics, Fluids & Geoscience📐Math Visualization🔧Engineering🧪Chemistry

Related simulators

Continue with similar topics in this category — or all 85 in Classical Mechanics.

View category →
NewSchool

Block Stack & Friction

Launch Simulator

Pull the bottom block in a vertical stack: spring-like links with friction caps show who slips — compare with rigid-stack estimates.

School

Friction Simulator

Launch Simulator

Static vs kinetic friction with adjustable coefficient.

NewKids

Slinky Drop (Springs)

Launch Simulator

1D chain: release top anchor; bottom lags until stress wave — toy masses & k.

NewKids

Tippe Top (Schematic)

Launch Simulator

Offset COM, friction at rim, spin — qualitative flip when μ is high enough vs spin.

NewSchool

Chain Sliding Off Table

Launch Simulator

Uniform chain on a smooth edge: hanging weight pulls, friction on the tabletop resists. Watch when it slips and how acceleration grows with s.

School

Inclined Plane

Launch Simulator

Adjust angle and friction. See force components and resulting motion.

PhysSandbox

Interactive physics, chemistry, and engineering simulators for students, teachers, and curious minds.

Physics

  • Classical Mechanics
  • Waves & Sound
  • Electricity & Magnetism

Science

  • Optics & Light
  • Gravity & Orbits
  • Astronomy & The Sky

More

  • Thermodynamics
  • Biophysics, Fluids & Geoscience
  • Math Visualization
  • Engineering
  • Chemistry

© 2026 PhysSandbox. Free interactive science simulators.

PrivacyTermsContact
Home/Classical Mechanics/Woodpecker toy (stick–slip)

Woodpecker toy (stick–slip)

Stick–slip sleeve on a rod: static hold, spring loading, then kinetic slip — a qualitative hop cycle.

Friction & spring

0.42
0.28
55 N/m
μ_k cap≤ μ_s − 0.02

About this model

The woodpecker toy hops down a rod by alternating static friction (stick) and sliding bursts (slip) as internal springs and gravity load the sleeve. This page implements a compact phase machine with breakaway based on static friction and motion damped by kinetic friction — enough to show the rhythm, not enough to reproduce every experimental trace from tribology papers.

Who it's for: Stick-slip friction demos and nonlinear dynamics outreach.

Key terms

  • Stick-slip
  • Static friction
  • Kinetic friction
  • Woodpecker toy
  • Phase model

How it works

A sleeve with dry friction on a rod alternately locks under static friction while an internal spring loads, then slips when the breakaway condition is exceeded — a cartoon of the woodpecker’s hopping cycle, not a detailed multibody model.

Frequently asked questions

Why clamp μ_k below μ_s?
Physically kinetic friction is typically slightly less than static; the UI enforces a small margin so breakaway remains meaningful.
Where is the toothed rod geometry?
Omitted. Real toys use directional catches; here a spring-load accumulator stands in for asymmetric catches.