Wall Bounce
This interactive simulator explores Wall Bounce in Classical Mechanics. 2D box: frictionless walls, restitution e, optional gravity. Trails and kinetic energy graph. Use the controls to change the scenario; watch the visualization and any graphs or readouts to connect the model with lectures, labs, and homework.
Who it's for: Suited to beginners and first exposure to the topic. Typical context: Classical Mechanics.
Key terms
- wall
- bounce
- wall bounce
- mechanics
- classical
Live graphs
How it works
A puck slides inside a rectangular enclosure with smooth walls. Each impact reverses the normal component of velocity scaled by the coefficient of restitution e while leaving the tangential component unchanged. With e = 1 kinetic energy is conserved at every bounce; with e < 1 each collision dissipates energy until the puck nearly stops (especially with gravity, when it settles on the floor).
Key equations
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